This was the result of some 3D sketching; not quite heading towards a defined end goal, but rather trying out a few concepts and seeing what the outcome would be. A few of the concepts included masking textures with primitives, and using a particle simulation to emulate a body of water.
Modeled and Textured in Houdini
Rendered with Mantra
Post-effects applied in DaVinci Resolve Fusion
Bust from Quixel Megascans